Introduction to Flash Basics
Flash can be an overwhelming software to learn. It's always best to start with the basics and build a strong foundation from there. This series is designed to walk beginners through the basic workings of Adobe Flash. From interface navigation, tools, graphic types and basic animation, this series will give you a jump start on becoming a Flash master. All of this is done at a slow pace and visually demonstrated through example files that you can download and follow along with. While this course was designed with Flash CS5 in mind, CS4 and CS3 users will find benefits in utilizing this course too.
About the Author
My name is Chad Troftgruben and I specialize in different types of multimedia design, including Flash animation, live action film and video tutorials. I have been working in Flash since 2002 and have dabbled in live action film throughout most of my career. In 2008 I started taking the techniques I learned through the years and applying them to video tutorials. Since then I have been creating video lessons for YouTube, LearnKey and other venues.
Introduction to the Flash Interface
Part 1 of 9In the first video of this series I go over what Adobe Flash is, where to get it and become familiar with the software's interface. Workspaces are also demonstrated in this tutorial.
Created by: ctroftgruben
Length: 11:31
Table of Contents (8)
Chapter 1: Introduction
Time in Video: 0:00
Chapter 2: What is Flash Used For?
Time in Video: 0:51
Chapter 3: Where to Get Flash
Time in Video: 1:36
Chapter 4: How to Open Flash
Time in Video: 2:52
Chapter 5: Creating, Saving and Opening Documents
Time in Video: 3:40
Chapter 6: Overview of the Interface
Time in Video: 6:02
Chapter 7: Changing the Workspace
Time in Video: 8:51
Chapter 8: Conclusion
Time in Video: 11:22
Overview of the Flash Tools
Part 2 of 9In this lesson we take a look at all the tools on the toolbar. There are some new features exclusive to Adobe Flash CS5, like enhancements to the Bone and Deco Drawing Tools.
Created by: ctroftgruben
Length: 45:50
Table of Contents (22)
Chapter 1: Introduction
Time in Video: 0:00
Chapter 2: Selection Tool
Time in Video: 1:32
Chapter 3: Subselection Tool
Time in Video: 4:31
Chapter 4: Free Transform Tool
Time in Video: 7:40
Chapter 5: Gradient Transform Tool
Time in Video: 11:27
Chapter 6: 3D Rotation Tool
Time in Video: 14:45
Chapter 7: 3D Translation Tool
Time in Video: 17:12
Chapter 8: Lasso Tool
Time in Video: 18:30
Chapter 9: Pen Tool
Time in Video: 20:06
Chapter 10: Text Tool
Time in Video: 22:04
Chapter 11: Line Tool
Time in Video: 25:14
Chapter 12: Shape Tool
Time in Video: 26:06
Chapter 13: Pencil Tool
Time in Video: 28:41
Chapter 14: Brush Tool
Time in Video: 31:29
Chapter 15: Spray Brush Tool
Time in Video: 32:56
Chapter 16: Deco Tool
Time in Video: 33:57
Chapter 17: Bone Tool
Time in Video: 36:03
Chapter 18: Paint Bucket Tool
Time in Video: 38:38
Chapter 19: Eye Dropper Tool
Time in Video: 41:01
Chapter 20: Eraser Tool
Time in Video: 41:52
Chapter 21: Hand and Zoom Tools
Time in Video: 43:32
Chapter 22: Conclusion
Time in Video: 45:15
Timeline, Layers and Stage Properties
Part 3 of 9The timeline in Adobe Flash is essential as it maps out all animation and design aspects of our project files. We'll go over layers, reading the timeline and other Stage Properties. We'll also build on this lesson later when we learn how to utilize tweening animation.
Created by: ctroftgruben
Length: 23:16
Table of Contents (7)
Chapter 1: Introduction
Time in Video: 0:00
Chapter 2: Working with a Layer
Time in Video: 0:32
Chapter 3: Adding Layers
Time in Video: 4:28
Chapter 4: Layer Options
Time in Video: 11:43
Chapter 5: Frames and Keyframes
Time in Video: 13:50
Chapter 6: Stage Properties
Time in Video: 17:59
Chapter 7: Conclusion
Time in Video: 22:58
Bitmap VS Vector Graphics
Part 4 of 9In this lesson I cover the differences between vector and bitmap graphics. Vector graphics can be created with any drawing tool in Flash. There are some things to be aware of too, like Object VS Non-Object Drawing. Finally, we'll uncover the ability to break apart our images and convert them into loose vector-based drawings.
Created by: ctroftgruben
Length: 16:00
Table of Contents (5)
Chapter 1: Introduction
Time in Video: 0:00
Chapter 2: Differences Between Bitmap and Vector
Time in Video: 0:57
Chapter 3: Working with Bitmaps
Time in Video: 3:16
Chapter 4: Object and Non-Object Drawings
Time in Video: 12:12
Chapter 5: Conclusion
Time in Video: 15:18
The TLF and Classic Text Engines
Part 5 of 9Learn the differences between Static, Input and Dynamic text. Each of these have a different purpose for design and interactive use (like using ActionScript). Plus, I show you some of the new graphical features TLF Text brings to the table.
Created by: ctroftgruben
Length: 14:15
Table of Contents (7)
Chapter 1: Introduction
Time in Video: 0:00
Chapter 2: Text Types
Time in Video: 1:07
Chapter 3: Embedding Fonts
Time in Video: 3:53
Chapter 4: Testing the Text Types
Time in Video: 5:50
Chapter 5: Linking Textboxes Together
Time in Video: 7:17
Chapter 6: TLF Text Columns
Time in Video: 11:44
Chapter 7: Conclusion
Time in Video: 13:40
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